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The VRML 2.0 Handbook: The Official Guide to Constructing Virtual Worlds Rezensionen

The VRML 2.0 Handbook: The Official Guide to Constructing Virtual Worlds

Many programmers can recall a moment when they first felt like a minor deity. My introduction to such hubris-laden megalomania was when I wrote a Modula-2 program to simulate the population dynamics of two competing bird species. I knew better, but it really felt like those digital birds were alive, even though they were represented simply by columns of numbers on a printout! Though now older and slightly wiser, part of me still longs to create even more complex, visual and 3D worlds in the comp

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Exodus to the Virtual World: How Online Fun Is Changing Reality

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ActionScript for Multiplayer Games and Virtual Worlds

ActionScript for Multiplayer Games and Virtual Worlds

This is the eBook version of the printed book. The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area. While developing multiplayer content is challenging, it isn’t as difficult as you might think, and it is fun and highly rewarding!

ActionScript for Multiplayer Games and Virtual Worlds explains fundame

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Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete

Total Engagement: Using Games and Virtual Worlds to Change the Way People Work and Businesses Compete

Every week, millions of people including many of your employees spend hours playing multi-player online games with a level of engagement they don t bring to work. These aren t just adolescent video games we re talking rich narrative quests with 3-D environments, cool avatars, and compelling goals and rewards. Imagine the value if you could transfer key ingredients of game design and the gamer excitement and focus that come with it to the office. What if your employees could solve customer proble

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Second Lives: A Journey Through Virtual Worlds

Second Lives: A Journey Through Virtual Worlds

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Building Interactive Worlds in 3D – Virtual Sets and Pre-visualization for Games, Film & the Web

In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.

* Create interactive, 3D sets – virtual buildings, terrains, as well as other virtual prototypes for games, film/video pre-visualization, and virtual reality design for the Web from sketch to fully-working prototype

* Interviews with experts in the field provide additional insight into each tutorial

* Dozens of tutorials on CD-ROM, and dozens more on authors website

Preis: 52.95 EUR

Building Interactive Worlds in 3D – Virtual Sets and Pre-visualization for Games, Film & the Web kaufen bei ciando eBooks

Kategorie: Computer > Foto > Grafik > DTP,Multimedia,Sonstiges

Artikelnummer: 9780080476278

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Online Worlds: Convergence of the Real and the Virtual

Preis: 71.99 EUR

Online Worlds: Convergence of the Real and the Virtual kaufen bei buch.de – Software

Kategorie: Software

Artikelnummer: 17946142
Keywords: Betriebssysteme/Benutzeroberflächen Benutzeroberflächen Betriebssysteme
Manufacturer: Springer
EAN: 9781848828247

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Makar, Jobe: ActionScript for Multiplayer Games and Virtual Worlds

Preis: 30.49 EUR

Makar, Jobe: ActionScript for Multiplayer Games and Virtual Worlds kaufen bei Libri.de eBooks

Kategorie: eBooks > Belletristik > Erzählungen

Artikelnummer: 15181995
Keywords: PDF ,COMPUTERS , PROGRAMMING LANGUAGES , GENERAL ,COMPUTERS – LANGUAGES , PROGRAMMING
EAN: 9780321679451

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Higher Education in Virtual Worlds – Teaching and Learning in Second Life

Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life – a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.

The use of virtual world platforms is still in its infancy and many educators are wondering how best to use such platforms as a complement to their teaching and facilitation strategies. Targeted at educators and researchers wishing to use virtual environments in their teaching practice Higher Education in Second Life provides practical advice specifically for educators in higher education. This book focuses on the use of Second Life – a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning. Second Life provides a platform where people can meet and collaborate, teach and learn, play roles and live through experiences. For the experienced this publication provides case studies and ideas for implementing effective learning experiences, for the novice it offers suggestions for overcoming potential barriers and joining the community of new frontier educators. It has a broad appeal to educators from a wide range of disciplines, from the academic community, to training and development managers, and companies with corporate universities looking to reduce their costs through the use of technology and distance learning.

Preis: 102.95 EUR

Higher Education in Virtual Worlds – Teaching and Learning in Second Life kaufen bei ciando eBooks

Kategorie: Computer,Psychologie > Pädagogik,Reise > Hobbys

Artikelnummer: 9781849506106

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Benjamin Bach: Virtual online worlds

Enabling technologies to establish interwoven relationships to network constituents in an emerging virtual marketspace

Preis: 39.99 EUR

Benjamin Bach: Virtual online worlds kaufen bei Libri.de eBooks

Kategorie: eBooks > Belletristik > Erzählungen

Artikelnummer: 16127643
Keywords: PDF ,WISSENSCHAFT , STUDIEN ,HOCHSCHULSCHRIFTEN ,GEISTESWISSENSCHAFTEN KUNST MUSIK , RELIGION THEOLOGIE , CHRISTENTUM
EAN: 9783640199150

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Consumer Guide to Virtual Worlds Rezensionen

Consumer Guide to Virtual Worlds

This is a complete guide to virtual worlds with over 375 listing for kids, tweens, teens, and parents. Each virtual world listed includes a picture of the world, a category code indicating whether the world is appropriate for children, teens or adults, whether it is a virtual world, an online game, or a social and interactive network.

Worlds developed by entertainment and educational organizations such as Disney, Nickelodeon, PBS, Cartoon Network, Hello Kitty, Barbie, Be Bratz, Cars,

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